Showing posts with label Arnut Areechitsakul. Show all posts
Showing posts with label Arnut Areechitsakul. Show all posts

Monday, October 1, 2012

Documentation of simulator




This video shows my simulator on the mid-term review day, when there was someone testing on it. The result isn't turn out well. A person can't recognized the space that i created. Also, the different level of surface intricacy wasn't much clear. 

I put two more diagrams of the simulator, there is diagram of transition of space and the diagram indicates each images of different level of intricacy.




Wednesday, September 26, 2012

manifesto

Simulator manifesto 



Our visualization is based on how we look and perceive thing. The clarity of the vision depends on the resolution. High and low resolution depends on many factors. However, it is usually not recognized by our perception until there is an unusual experience. A consideration of resolution and perception of each person could be totally different. Some elements are suit for high resolution while some for low.

Low resolution and intricacy are perfect for understanding spaces, gender, lighting, living and nonliving things. Its simplicity is easy to recognize and identify the space. However, there is a possibility of identical between each element. This is because the simplicity creates the similarity of things. Therefore, low intricacy is a removal of the details and leave out only its significant information such as line.

In contrast, the high level of intricacy is more likely to be complicated and complex. It is difficult to recognize the information and details that are revealed. Sometimes, it could be a challenge to a viewer to understand and distinguish each element in the space. However, being in the high level of intricacy creates an atmosphere of experiencing the space more than usual. This is because there is possibly a high level of complexity of element while identical elements are rarely existed.

In reality people tend not to distinguish the space by vision, until an unusual event take place. Or the intricacy is removed and left out the important information to recognize a space. ‘Edges’ is one of the main significant elements to reveal the transition from high to low. If the resolution can be fully control, then the result of understanding the space would be the same for everyone. So what is your favorite level of intricacy?


Monday, September 24, 2012

New proposal of projection

New proposal of projecting

I’m still doing the 3d mapping on the distorted box. However, I have a new proposal of what I’m I going to project. This plan has 9 cubes align on the same dimension. And the red dot is where a person is standing. It more likes a game. A person who test this simulator will be looking at the distort box with a projection of the scene  (top right image). A person allows saying out his decision on whether he want to turn right or left. Once he turns the image will the same as he sees before. But the different intricacy will be show until he does a next move. So each space will provide different level of intricacy. So that people can experience it differently. I might give a question before he start like ‘Find your best intricacy of space or what is your favorite intricacy.



Medium intricacy
                       High intricacy