Showing posts with label Nott Varis Niwatsakul. Show all posts
Showing posts with label Nott Varis Niwatsakul. Show all posts

Monday, October 8, 2012


Simulator : Operation Vagary Process and Documentation Part 1




Tuesday, September 25, 2012




OPERATION VAGARY
09.28.2012
Faculty of Architecture Chulalongkorn Rm.408






Manifesto
Beyond Reality, in search for de-normative architecture.



In modern society,  the outlook of empirical science is taken for granted for defining reality. This perspective is promoted through the spread of global corporate control as a marketing tool. The expectation is that humans become professionals or worker bees and as a result of training, learn not to think for themselves. Through schooling and corporate culturalization, we lose access to imagination, which enables a fuller panorama of experience.

Andre Breton in his work, The Surrealist Manifesto in 1924 describes how “surrealism was a means of reuniting conscious and unconscious realms of experience so completely, that the world of dream and fantasy would be joined to the everyday rational world in “an absolute reality, a surreality.”

This term surreality refers to a state of in-betweenness, a kind of threshold consciousness as a foundation for reality that depends on the dissolution of a hardened conceptual frame of the world as it is given.

The experience would be very diverse and complex like our dream. It’s ever changing and follows no strict rules. Here, we would escape from the normality.

Every places are all constituted by norms, meaning that there are all follow all sort of pre conceived rules. Wether it’s the rule of universe i.e. gravity or it’s an unspoken rule of “don’t lay down in the library”. 

When the norms are challenged, for example, the walls are no longer a solid physical wall but a dynamic ones where people can walk through them. Take the maneuver conducted by units of the Israeli military for instance. “The soildiers did not often use the streets, roads, alleys, or courtyards that constitute the syntax of the city, as well as the external doors, internal stairwells, and windows that constitute the order of buildings, but rather moved horizontally through party walls, and vertically through holes blasted in ceilings and floors. 

“Rather than submitting to the authority of conventional spatial boundaries, movement became constitutive of space, and space was constituted as an event. It was not the order of space that governed patterns of movement but movement that produced and practiced space around it. The three-dimensional movement through walls, ceilings, and floors across the urban bulk reinterpreted, short-circuited, and recomposed both architectural and urban syntax. The tactics of “walking-through-walls” involved a conception of the city as not just the site, but as the very medium of warfare – a flexible, almost liquid matter that is forever contingent and in flux.” explained by its commander, Brigadier Aviv Kochavi as “inverse geometry”.

By challenging the norms of space, the experience will enable ones to see the unimagined territory of architecture. The idea will deconstruct what you have known in order for it to be reconstructed again in a totally new way.



Nott Varis Niwatsakul

Saturday, September 22, 2012

Deconstruct for the seeks of construction ( Catalogue of Norms )



 Catalogue of norms associated with the library illustrated various scales of context in which the library (site for my simulator) belongs to. The site is specific and is defined by these norms. By changing some of these norms ( hilighted in pink) in my simulator, we could simulate the environment of surrealism which rooted in breaking the normality of any given situations. Can you imagine a library where there is no sign of natural light ? or if objects inside the library are levitating ?. This simulator calls into question what is the norms, how can we break away from them and how norms are established.

Tuesday, September 18, 2012

Ghost Machine, 2005, Janet Cardiff and George Bures Miller




Alter Bahnhof Video Walk; 2012; Janet Cardiff and George Bures Miller





Sunday, September 16, 2012

FANTASY SURREALISM SIMULATOR  : Capriccio Sketch 01


The experience in the simulator will be very diverse and complex like our dream. 
Continued >

Wednesday, September 12, 2012