How a place or space gives you “mood” can hardly be describe
with just few sentences. People receive spatial information from the
surrounding and spatial information in this sense is what the space and its
elements together contribute to make certain mood. The stronger the imposition
of that spatial information, the strong impact it has on a person. There are so
many variables that contribute to have impact on a person’s experience ranging
from a slightest change in light to physically dimensional closure. Of course
the mood are subjective to each individuals, but majority of people would
receive similar spatial information.
Mood itself is just part of an experience and can be varied
along the journey so the question is “What makes up the overall experience?” There
is a big difference of how people experience space motionless and sequentially
because the aspect of a sequence requires changes, and changes can be by choice
or fixed. It is much more interesting for people to choose than to let them
walk by our foot steps so that they can have their own sequential experience.
In order to transmit the right spatial information, we need
to know the elements that created them. A space with lots of design elements
would give you many moods but a space with lesser design elements can really
control the spatial information imposed. The exploration of the experience of
mood alteration through space is done through the use of selected samples of the
design elements such as dimension, light, and sound. These elements are chosen
and put into sequence to create the most interactive and powerful spatial
information along the journey.
The variety of choices of paths, inscribe with intended
spatial information, can be taken in any sequence and that will alter the mood
of a person. The exploration does not only explore the mood alteration impacted
by space but also explores the whole experience individuals get from choosing
their own sequential experience.
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