Wednesday, September 26, 2012

Manisfesto : Sequencial experience (draft)


Nowadays, people are lazy because of the growth of technologies that are available in life. People see and experience things on screens with just a single click in your laptop. But does that experience really real, or is it just things subjected to you? When we plan a trip to foreign country, we look up for places to stay and where to visit in the net. The decisions on choosing a hotel will commonly be judge on pictures of the lobby, bedroom, or bathroom available. After you choose the hotel and booked them, you have that subjective thought in you about that hotel experience. It would be fun, it would be amazing, it would be nice and what so ever but when you actually visited the place, do you always feel the same as when you are booking the hotel?

This example clearly show that there are certain limits of information a picture or a video can give you and this raises the question “Does spaces also has limits?” Does the mind function better with 5 senses turned on rather then 2?

I have done researches and case studies on how certain type of space can triggers certain emotions. Mostly they are all combination of design elements put together to create specific reactions. Some may require narration before hand to make the experience work in that space or some may require interaction with object or people to create atmosphere. So what I am interested in is the essential role of the space itself? Can space on its own triggers emotion? And how far does the space need to go in order to make you feel?

The intention of the simulator is to search for the “limit” of the space. The simulator will be taken some of the elements for designing emotional space to the extreme for the test on how far a controlled space should go in order transmit the intended message and for the participants to give reaction.

In order to do so, they simulator needs to be program in a routine of experiential test consisting of test in closure, test in visual, and test in sound. Each test will have specific time duration predicted for a response. The simulator operate by letting the participant stand in the middle of a white empty box unnoticed of what happening next. The first test is the closure test where the moveable walls will lean on the participant, creating discomfort at certain moments. The second test will be the test in hearing. Again the participant will stand in the middle of the box while the speaker in different level plays a sound. This test will be dividing into two sets, low to high frequency, and quiet to loud. The last test will be on visual where the room will be lit off. Then the projector will start projecting images in sequence fast to slow to test at what speed the participant can understand the sequence. Different people will have wide range of emotional responses so the simulator will record the response from the participants with specification of time.


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